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Revolver FC 9v9 Coed Soccer League Rules

REGISTRATION

Revolver FC is a Soccer Club for adult players with multiple programs, from Pick Up, to 9v9

Coed Leagues, to Player Development, to International Exposure.

All Players must be 18 or older, with some exceptions of Players 16+, who can handle

themselves physically and play at an equivalent level, only with their parents written consent

and a signed Club Liability Waiver.

The 9v9 Leagues are co-ed and recreational only. Games are played across one half of a

regulation soccer field, with 6' (ft) x 12' (ft) Goals and Goal Keepers.

TEAM ROSTERS & CHECKING-IN

The maximum amount of Players per Roster is 15. Once a Roster is filled with 15 independent

players, any additional sign-ups will be added to a new Roster. The exception to this is for

Teams that register as a whole Team together, in which case they may have up to 18 Players

total. Players may register for multiple Leagues (Monday and/or Friday). But Players may not

be on more than one Roster per League.

All Players are required to sign their Team Roster / Waiver once per season, prior to the first

game played. It is each Player's responsibility to sign their Team Roster. If you do not sign you

may not be allowed to play.

Referees are provided with Game Cards, which include each Team's Rostered Players.

Referee's will take a quick attendance before each game, which will then be transferred to the

Master Team Roster each week. It is a Player's responsibility to check with the Referee and

make sure they are listed on the Game Card prior to each game.

If a Player is not listed on the Game Card, they must check-in with the Field Manager to sign

their Team Roster. If they are not listed on the Team Roster, Players may participate as a Guest

Player for $15 Cash or Card per every game they are not a Registered Player, and they must

sign the Roster / Waiver. Guest Players are not allowed during Playoffs, Finals, and/or Super

Copa (the top teams from each League vs each other).

CO-ED & RECREATIONAL RULES AND FIELDING TEAMS

Each Team shall field no more than 9 players (with a minimum of 2 Females & a maximum of

7 Males) at any one time. A Team must field a minimum of 5 Players from their own Roster in

order to play and not forfeit a game. Any fewer Players will constitute a forfeit. Teams may

borrow registered Players from other Teams within Revolver's Leagues only to field a Team.

But they must have at least the minimum number of Players from their own Team's Roster in

order not to forfeit.

There is no maximum limit to the amount of females which may be on the field at a given time

for any one Team. Teams are not allowed to pick up Players during Playoffs, Finals, and/or

Super Copa. For these events, all teams must follow their assigned Roster only and no added

players will be allowed. Teams must always follow the rules of minimum females / maximum

males and the minimum total number of Players to field a Team. In order for a Player to be

eligible for Playoffs, they must play in at least 4 Regular Season games.

If a team is found to be playing with an illegal participant (non-registered Player) during a

Regular Season Game, the participant will be asked to leave and any goals they may have

scored will not count. If a team is found to be playing with an illegal Player in Playoffs, Finals,

and/or Super Copa, the game will be forfeited and the opposing team will be awarded the win.

BEGINNING OF GAME

As each Team alternates evenly between Red (Home) & White (Away) throughout the Season,

Red (Home) will always be able to choose whether they want to begin with the ball or choose

field sides at the beginning of a game. White (Away) will then receive the alternate option

when beginning the 2nd half of the game.

KICK-OFF

Kickoff consists of the ball being placed at midfield. The ball cannot be shot at the goal with

the first touch, and must be touched by another Player to score (indirect). Therefore, it takes

at least two touches to score at kick-off, or from past the half-line. If the ball is shot from kick-

off and goes into the goal with no other Player touching it, the possession goes to the

opposing team as a Goal Kick.

TIME

The game will be divided into two 24-minute halves separated by a brief 2 minute halftime,

leaving up to 5 minutes to change the field between games. These times may vary if a game

starts late. So always make sure to arrive on time and be ready to go for kick-off.

The Referee will maintain a running clock and will advise both Teams when there is 2 minutes

remaining in each half. Due to field availability, no added or stoppage time will be allowed. Any

team intentionally delaying, (i.e. holding up Goal Kicks or Throw-Ins, kicking the ball far out of

bounds, not retrieving a ball timely, etc.) will allow the Referee (at his/her discretion) to issue

a Yellow Card and/or turn the ball over to the opposing team.

Any canceled games due to weather, lack of lights, etc. will be official and stand as they finish,

if they reach at least halftime. Any games that get canceled still in the first half will be

rescheduled in-full the following scheduled Match Day, or if necessary at the end of the

season.

SUBSTITUTIONS

There is no limit to the amount of substitutions each Team can make. All Substitute Players

must notify the Referee before entering the game and may only do so with the Referees

permission – there is no substituting “on-the-fly.” Players being substituted must exit the field

before a Substitute Player may take their place. Substitutions may occur during any stoppage

of play, such as: Throw-Ins, Goal Kick, Corner Kicks, or after a goal is scored. Referees may

allow or not allow Substitutions at their discretion (i.e. delaying game play, wasting time, etc.).

All substitutions should be made from the side of the field, not either end of the field (e.g.

from behind the goals, etc.)

OUT OF BOUNDS

Anytime the ball goes out of bounds over either sideline, a throw-in will ensue. The person

throwing in the ball must throw the ball directly overhead with both hands and keep both feet

remaining on the ground, while out-of-bounds until the ball is released.

Anytime the ball crosses an end-line, a Corner Kick or Goal Kick will ensue:

• last touched by a Defender, results in a Corner Kick. The ball is placed at the nearest

corner and kicked in by the Offensive Team. Goals may be scored directly on corner

kicks. Defenders must be at least five paces from the corner kick.

• last touched by Attacker results in a Goal Kick by the Defensive Team. Goal Kicks may

be taken from anywhere inside the Goal Box. Offensive players must be at least ten

paces from a Goal Kick.

MIDFIELD (HALF)

A player cannot score a goal from the opposite half unless touched again on the other half by

another Player before entering the goal.

THE GOAL BOX

A goal box is designated by an outline of cones in front of each goal. It extends 20 steps / ~6

yards out and 10 steps / ~3 yards to each side of the goal posts [making the Goal Box

approximately 18' (ft) x 30' (ft)]. Normal play is allowed at all times inside the Goal Box.

However, calls in favor of the Goal Keeper maybe at the Referee's discretion in consideration of

safety.

REFEREES

Each game is regulated by one Referee. Only Team Captain's should communicate with the

Referee, on behalf of their Team. All communication with Referees should be respectful and

professional. Referees have full discretion to issue cards and/or dismiss Players for

inappropriate conduct toward officiators.

Any touching, threatening, or abusive language and/or behavior towards a Referee will deem

suspension from a game and/or the League, up to banning from all Revolver FC Events. If

necessary, the Park will be notified of the offender's actions and the Police called to intervene

and file a report. Any abuse towards the Referee will not be tolerated and action taken

accordingly. Assault of any Sports Official in the first degree is a Class A Felony.

FIELD MANAGER

The Field Manager / League Administrator is to be considered over the Referees and treated in

the same manner. However, in the interest of fair play, no Referee call will be turned over.

If a Player / Team has an issue, the Team Captain should address the Field Manager / League

Administrator individually after games have completed; preferably post-Match Day. In certain

situations, it may be necessary for the Field Manager / League Administrator to also converse

with a Player involved in an incident, at the Field Manager's / League Administrator's

discretion.

GOALKEEPERS

Each Team must have a designated Goal Keeper, who is allowed to use their hands within the

Goal Box only. Goal Keepers are not allowed to drop-kick or punt the ball past midfield.

However, they may kick the ball the full length of the field as long as it is on the ground. They

may also throw the ball as far as they are able.

TEAM CAPTAINS

It is a Captain's responsibility to act in the best interest of their Team and the Leagues,

including intervening and helping defuse certain argumentative situations; assessing when

Players may need a break physically, mentally, or otherwise; helping balance out substitutions;

communicating among the Team; following up on Player attendance; communicating with the

Referee and/or Field Manager / League Administrator, etc.

OFFSIDES

There are no Off-Sides. However, Cherry-Picking (i.e. obvious Off-Sides) is NOT allowed and is

at the sole discretion of the Referee.

SLIDING

There is NO sliding or slide-tackling of any sort allowed on the field; in any circumstance on

the pitch, even if no opposing player is near the ball. Slips and accidental falls will be up to

Referee's discretion.

THREE POINTS OF CONTACT

As playing on the ground is considered hazardous, a Player cannot have 3 points of their body

touching the ground when they strike the ball or it will result in an indirect Free Kick for the

opposing team. Example: putting a knee down while both feet are on the ground to block a

shot.

ALL FREE-KICKS ARE INDIRECT KICKS

The ball is to be placed at the point of the infraction and put in play by any Player on the

affected team. No opposing player is allowed to be within 5 steps of the ball prior to the kick.

Goals may only be scored on indirect free kicks. A free-kick is to follow these infractions: ∙

Charging

• Roughness

• Handball

• Dangerous Play / Kick

• Slide-tackles

Penalties incurred by the Defending Team inside the Goal Box will result in a Penalty Kick 1

large step / ~1 yard out from the top of the goal box.

HAND BALL

If the ball strikes the outstretched arm of any player it will result in a Free Kick for the

opposing team. This is at the discretion of the Referee. If a shot from the Offensive Team is

within the frame of the goal and strikes an outstretched arm or is blocked by an outstretched

arm of a Defensive Player, this will result in a Penalty Kick. Protecting one’s own face and/or

personal body parts with hands will not constitute a handball as long as their hands and arms

are against their body and not outstretched in any way. A ball-to-and will not constitute a

handball, as long the hands and arms are against their body and not outstretched in any way.

Any handball is up to the discretion of the Referee. A Yellow or Red Card may be given for

intentionally blocking a goal with hands by any other Player than the Goal Keeper.

PLAYOFF OVERTIME

Overtimes will only be used during the Playoffs, Finals, and/or Super Copa if the score remains

tied at the end of regulation game time. Overtime in Playoffs will start with 5 men and 2

women on each team for the first 5-minutes of overtime. Teams may not replace a female's

position with a male's. Golden Goal in overtime ALWAYS finishes the game! Penalty Kicks will

only be used in the Playoffs, Finals, and/or Super Copa after overtime period has elapsed.

SHOOTOUT SPECIFICS:

Each team selects 5 Players and can start with any five on or off the field when penalty kicks

begin. The designated Home Team will shoot first. The Referee will decide which goal to shoot

at. Shots will be placed by the Referee and not dribbled by any Player.

Teams will alternate taking Direct Penalty shots from 1 large step / ~1 yard off the Goal Box.

If tied after the 1st round of Penalty Kicks, there may be a 2nd round of a different five Players

shooting (or maximum number of remaining Players of the team with the least amount of

Players). Players who shot in the 1st shootout are not eligible to shoot again until all remaining

players present have shot. If and when the 1st team begins to utilize Players for the second

time, the other team may “recycle” Players as well. Thus, some Players on the team with more

players present, may or may not shoot.

If tied after the 2nd round, the shootout then goes to Sudden Death (1 shot; 1 equalizer). The

penalty spot is extended out 3 large steps / ~3 yards for sudden death. There is 1 kicker each

round, not gender specific.

If the shootout is still tied after each player from each team has attempted a shot, the penalty

spot will be moved another 3 large steps / ~3 yards, until the tie is decided.

Referees reserve the right to skip directly to Sudden Death as the first round of penalty kicks,

in the interest of time and field rental availability.

SCORING/STANDINGS

A victory is determined by the team with the most goals, earning the winning team 3 points in

standings. A tie counts as 1 point, and a loss gives zero points. Cumulative point total will

determine Playoff seeding at the end of the regular season.

In the event of a tie in points, the better goal differential will determine the higher seed. If

that is a tie, total of goals scored is the next determining factor. If that is also tied, lowest

goals allowed yields the higher seed.

Playoffs / Finals are not guaranteed and are dependent on field availability and Season.

FORFEITS

Forfeits must be communicated to the League at least 1 (one) day prior to game time in order

to give the League time to notify the opposing Team and a chance to adjust the schedule

and/or make alternate arrangements, if any. Forfeits which are not communicated in a timely

manor can result in disciplinary action, since it is unfair to the other team playing (including

but not limited to automatically forfeiting the following game whether played or not, fining the

Team Captain and/or full Team, etc.).

YELLOW CARD

Yellow Cards are issued for any act that can disrupt the flow of the game. This includes

aggressive or reckless play, profanity, intentional hand balls, kicking the ball far out of bounds

to waist time, etc.

Referees will use their best discretion, as Cards are a last resort, to be sure the rules are being

followed.

Additionally, two Yellow Cards in one game results in a Red Card. Any player receiving 3 Yellow

Cards in the regular season will be suspended for one game.

RED CARD

Red Cards are given for any act that is intentionally dangerous, physically abusive, overly

aggressive, etc. This may include bullying, wrestling, fighting, etc. and will consist of ejection

from a game and suspension from the next following game. A $25 fee will be imposed on any

player receiving a direct Red Card and must be paid prior to playing in any following game.

If a player receives a Red Card (or 2 Yellow Cards during the same game), they will be

disqualified from the current game and must leave the facility. This includes all parking areas.

Red carded players have 2 minutes by the Referee’s watch to leave the facility. Their team

must play down a player for the remainder of the game, and may not substitute for that

player. This applies to Playoffs / Finals as well, including overtimes. The team must continue to

play down a player in 1st and 2nd overtime.

The red carded player will be suspended for the following scheduled Match Day, including

double-headers. Failure to follow this rule results in a team forfeit as well as a longer

suspension for the red carded player. Any one player receiving two (2) Red Cards in one

season will be suspended until the following season.

NO FIGHTING

There is absolutely NO fighting. Please walk off the field or substitute yourself out if you feel

you’re near that moment. If a player is involved in a fight in any way, they will be suspended

for the remainder of the current season. This includes retaliation. If the event occurs within

the final two regular season games, during Playoffs, Finals, and/or Super Copa, the involved

Players will be suspended for the following Season. Players may not be allowed back into the

League at the discretion of the Club, depending on the severity of the situation. Substitutes

coming onto the field during any altercations will be red carded as well and subject to the

same consequences. This is an Adult Coed League for FUN and RECREATION. Fighting has NO

place here.

ABUSIVE LANGUAGE

Swearing or cursing at yourself or someone else may result in Yellow or Red Card subject to

Referee discretion.

REC DIVISION vs COMP DIVISION

In effort to create a fun and fair playing environment, the Leagues may be divided into a

Recreational “REC” Division and a Competitive “COMP” Division any given season.

If this happenes, Teams which sign up as REC but choose to recruit COMP Players, or perform

at Comp Level, may be placed in the Comp Division at the discretion of the League.

Additionally, if a REC team wins the Division Championship, they will be moved up to the

COMP division the next season. Likewise, any COMP Team who loses the Division

Championship will be relegated to the REC Division the following season.

REC division teams may play 1-2 COMP teams; COMP division teams may play 1-2 REC teams

during the regular season games, when necessary to balance out the game schedule.

UNIFORMS/TEAM COLOR

Players are expected to show up with the color that the schedule on the website indicates,

providing their own jersey/shirt. While uniforms are preferred, we understand that not every

team will have one. However, we do expect teams to be color coordinated. Players may be

asked to change shirts if the color they are wearing is conflicting with the flow of the game.

CANCELLATIONS/RAIN-OUTS

Games may be canceled due to varying weather conditions, dangerous or unplayable field

conditions, facility constraints, etc. The Club makes every effort to play all scheduled games as

consistently as possible, thus games will not be canceled unless absolutely necessary. That

said, the Club most-often will not know if games have to be canceled until up to an hour

before game time. However, we will do our best to notify players as far in advance as possible.

If games are canceled, the League Organizer will:

• first post publicly on Revolver FC’s Facebook Page (@orlandoadultsoccer)

• post to all Team Pages through League Lobster

• email all team-members

• notify all Team Captains through text message

If a game is canceled on-site, we will attempt to contact those Teams still scheduled to play

later that day. Depending on the time of cancellation, some Teams will unfortunately have to

be notified on-site. If we do cancel, games will be reschedule for the next immediately

available Match Day, bumping the whole schedule forward. In same cases, games that are

canceled may have to be moved to the back of the schedule and made up at the end of the

season and/or on alternate days, depending on field availability.

GAME TIME REQUESTS

Teams may prefer to play at a certain time slot. However, not only is it difficult to schedule one

Team at certain times, it is also unfair to the rest of the Teams in the League. We try to give

every team a fair mix of times, fields, Refs, etc.

SOCCER BALLS

As a courtesy, the League makes two size 5 soccer balls available for each game. This is not a

requirement and the League cannot guarantee the quality of available balls. However, if a ball

is kicked out of bounds; over a bordering fence of the field, we require the kicking player to

retrieve the ball immediately. Not after the game or at the end of the Match Day. The kicking

player will not be allowed to continue playing until they have retrieved the ball kicked over the

fence. If any player is worried about missing playing time while retrieve a ball kicked over the

fence, they should be careful not to kick the all over the fence.

SHINGUARDS

Shinguards are not required, but they are highly recommended.

SPECTATORS

The Club and League highly encourages inviting colleagues, co-workers, family, friends, peers,

and/or significant others out to observe games. However, please note that no spectator should

interact with any opposing Team, Referee, and/or Field Manager / League Administrator in any

way, unless approached by a Referee and/or Field Manager / League Administrator.

ALCOHOL

Consumption of alcohol is not allowed on or around the fields, as it is a Park and County

Regulation. Please save the social drinking for the post-game bar or elsewhere other than at

the fields.

PETS (ANIMALS)

Unless it is a Service Animal, there are no pets, animals, dogs, cats etc. allowed inside the

fence of the playing fields.

Please help keep the Park clean and ensure the League's future use of the fields by cleaning

up after yourself. Make sure to grab any liquid bottles, tape, wrapping, etc. when leaving. Pack

it in; pack it out.

Thank you in advance for reading and abiding by our rules. Revolver FC reserves the right to

alter without notice, as well as refer to, and/or rely on any and/or all rules at its.